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{ Tag Archives } dungeon-world

13th Age Prep: The Roller Coaster Method

Knowing how much to prep for a game of 13th Age has been an issue I’ve seen crop up a few places lately, and so I figured I’d write up how I’ve been doing it for my weekly campaign, which has been a pretty fruitful approach. I’ve openly said that I’m liberally stealing ideas from […]

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Optimized for Play

At work when I program something I often have to choose which part to optimize: which aspect of this thing is expected to be used most, since that’s the part that should work the simplest, be the quickest, and ground the other pieces of the design. Databases are optimized for reading, because you read more […]

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Dungeon Games

There is a rash of new Dungeon Games coming to market right now: D&D Next is in playtesting, Dungeon World is emerging from a kickstarter, and 13th Age is lurching toward publication. Reading all of them in the past few months has made me realize both how broken Dungeons and Dragons’ Fourth Edition is, and […]

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