Skip to content

{ Monthly Archives } September 2013

Picking a “One Unique Thing” To Enable Awesome

Today I’m going to shift from GM advice to player advice, given from a GM perspective. One of the best parts of 13th Age’s character creation is the One Unique Thing (hereafter called simply a Unique). It is a free form field on the character sheet that lets the player create a bit or a […]

Tagged , , ,

13th Age Prep: The Roller Coaster Method

Knowing how much to prep for a game of 13th Age has been an issue I’ve seen crop up a few places lately, and so I figured I’d write up how I’ve been doing it for my weekly campaign, which has been a pretty fruitful approach. I’ve openly said that I’m liberally stealing ideas from […]

Tagged , , , , , ,