Picking a “One Unique Thing” To Enable Awesome
Today I’m going to shift from GM advice to player advice, given from a GM perspective. One of the best parts of 13th Age’s character creation is the One Unique Thing (hereafter called simply a Unique). It is a free form field on the character sheet that lets the player create a bit or a […]
Tagged 13th-age, role playing games, roleplaying, rpgs