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{ Author Archives }

Explaining Board Games

I play a lot of board games. I’m the person who reads the rules and then tells everyone else who didn’t read the rules how the game works, so we can all have fun playing. This is how I do it. “In this game we will be _____s trying to do _____.” That should be […]

Automatically and Smartly Moving Fonts to a New Machine

I recently got a new computer at work, and after a week of using it I realized I was missing a few fonts. I wanted to move over the old fonts to the new machine, but I knew there would be some wrinkles. An Aside About Library Folders If you know OS X, you know […]

Spotlights Add Story Focus to 13th Age

It has been just over a year since I started GMing our optimized-for-play campaign of 13th Age, and it’s time that I take a look back at what has worked and what hasn’t, and what I’ve changed in the process. I’ve already talked about Cold Opens and Flashbacks. Now let’s talk about building stories around […]

Playbooks for The Sprawl

My gaming group is starting a campaign of The Sprawl tonight, and because you are the sort of fine person who loves cyberpunk and Apocalypse World mechanics, you no doubt have backed the kickstarter and are soon starting your own campaign full of cybertechnology, shady deals, and double crosses. Of course you are! And of […]

Using Flashbacks to Make 13th Age Stories Sing

It has been just over a year since I started GMing our optimized-for-play campaign of 13th Age, and it’s time that I take a look back at what has worked and what hasn’t, and what I’ve changed in the process. I’ve already talked about Cold Opens and why you want to start in the middle […]

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In Praise of Cold Opens

It has been just over a year since I started GMing our optimized-for-play campaign of 13th Age, and it’s time that I take a look back at what has worked and what hasn’t, and what I’ve changed in the process. Let’s start at the beginning, where I’m sitting all alone figuring out what comes next. […]

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Endless Waves in 13th Age

This week’s 13th Age game was a send off to Gabe, one of our players, who is moving out of state and refuses to accept a multi hour commute just to play with us. This particular player is great at the “story” part of our game, and consistently brings us all up a level in […]

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13th Age: The Lay of the Land

My ongoing 13th Age Campaign just finished “Season 2″, and as the GM I’ve been looking back over what we’ve done and thinking about what we should do next. Because our campaign is very freeform, what happens in each session/episode is very fluid; I come prepared with the first scene and the table fills in […]

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Life, of a Sort

They guys at Obsidian Portal posed a challenge on this week’s podcast: come up with a more interesting origin story for Dungeons & Dragons, in a paragraph or so. Here’s mine: Gary set the quill down eagerly, stretching his raw fingers and checking the folds of his skin for burn marks. When he was satisfied […]

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Breaking Up Is Unnecessary To Do

The Question of the Week on Haste this week was “How do you break up with your gaming group?” and while I normally like Micah and Jerry’s answers, I think they totally flubbed this one. The presumption of this question is that you have a person in your group that you’ve let ruin your Game […]

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